We’re running another 50% off on steam during the week, so in case you’ve been meaning to pick it up but missed the holiday sales now’s a good time! We talked about being more active on the blog but seems to have ended up in a slump once again. There’s some fairly interesting stuff on the way though, I have a couple of pieces I’m working on in parallel, the one I think will be posted the soonest is about a rather neat texture atlas generator which I did last week. Felix has being trying to complete a piece on the game design end of things, going a bit more in depth on how we worked on that end. Now I’m going home to sleep as it’s getting rather late :)

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by / March 28, 2011 / Posted in: Uncategorized Comments

As we’ve made the jump to going independent a few years back I’ve made a few observations, both on the business landscape as well as what’s worked for us. As I know there’s quite a few out there nowadays contemplating going indie as an alternative to “working for the man”, as well as people outside the traditional games industry feeling that independent games development is a great alternative I believe this might make for an interesting subject. I promise the next piece will have more pictures, turns out this became quite a bit of a wall of text in the end :)

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by / February 24, 2011 / Posted in: Business, Development Comments

The other day we went live with a new patch, it’s fairly small but here follows the patch notes:

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by / February 11, 2011 / Posted in: Uncategorized Comments

Sooo, we though we’d tell you some about how Nimbus was developed, how it started and what happened on the way to it’s release.

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by / January 31, 2011 / Posted in: Development, Nimbus Comments

As there’s been a few tracks added, and a few missed in the original soundtrack archive we’ve compiled a new one. The new archive can be found here.

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by / January 3, 2011 / Posted in: Music, Nimbus Comments

Sadly it contains a rather major bug, which we’ll patch later today. If you watch the whole intro the game will crash after the first level, which naturally is kind of  a nuisance. The way to avoid this currently is to hit escape or backspace in the intro.

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by / December 3, 2010 / Posted in: Uncategorized Comments

It has now been almost a month since we released Nimbus on steam, we’re very happy with the general reception. I can’t say it enough, we really appreciate the kind words we’ve been getting in reviews, mails, on the forum and even here on the blog :)

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by / November 23, 2010 / Posted in: Nimbus, Patch, Status Comments

Here’s a list of the reviews of the game we’ve been able to find so far, sorted in a totally biased manner. The ones without a numbered score system on top.

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by / November 17, 2010 / Posted in: Nimbus Comments

The patch went live late night yesterday, if you’re experiencing any problems just drop us a note over at our steam forums and we’ll help you out ASAP.

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by / November 9, 2010 / Posted in: Nimbus, Patch Comments

Sadly we’ll have to delay the patch since we’ve found a crash that needs to be fixed. If you have more than 10 friends that has completed a level, viewing the leader boards for friends causes a crash to desktop. We’ve also had a lot of discussion about the controller bindings so we’ll be doing some changes on that front as well, allowing people to bind it any way they want from the settings menu. Since we’ve kind of run out of space in the settings menu we will have to do some changes to make room. We’ll be working on it over the weekend so the new patch date will be on Monday.

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by / November 6, 2010 / Posted in: Nimbus, Patch Comments