Category: Uncategorized

In the spirit of Christmas we’ve traded a couple of steam unlock keys with Dejoban for their game Aaaaa! for the Awesome! First come first served!

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by / December 21, 2011 / Posted in: Uncategorized Comments

I’m happy to announce that we’re currently working with SCEE to bring Nimbus to Playstation Network! We’re still in the fairly early stages of reworking the code base & porting all the content over to the new tech, but so far everything is pretty much looking on track. Nimbus+ will feature new content as well as improvements for areas which were lacking for the PC version, or which were cut due to lack of time. Exactly what these improvements will be isn’t entirely set in stone yet, as we try to go for the ones which brings best bang for the buck. This is also the reason for why some features which we originally wanted to bring to the PC version was cut short. If we would’ve invested the time needed to bring a decent quality editor we would’ve had to port that over to the PSN version as well, and that would be quite a commitment. This is not to say that we’ll leave the PC version hanging dry, the plan is to bring some of the improvements we currently have planned for Nimbus+ over to PC where possible. We’re also discussing some other boons for the ones who’ve taken the leap to buy the PC version, but there’s nothing decided on that end yet.

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by / May 31, 2011 / Posted in: Uncategorized Comments

We’re running another 50% off on steam during the week, so in case you’ve been meaning to pick it up but missed the holiday sales now’s a good time! We talked about being more active on the blog but seems to have ended up in a slump once again. There’s some fairly interesting stuff on the way though, I have a couple of pieces I’m working on in parallel, the one I think will be posted the soonest is about a rather neat texture atlas generator which I did last week. Felix has being trying to complete a piece on the game design end of things, going a bit more in depth on how we worked on that end. Now I’m going home to sleep as it’s getting rather late :)

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by / March 28, 2011 / Posted in: Uncategorized Comments

The other day we went live with a new patch, it’s fairly small but here follows the patch notes:

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by / February 11, 2011 / Posted in: Uncategorized Comments

Sadly it contains a rather major bug, which we’ll patch later today. If you watch the whole intro the game will crash after the first level, which naturally is kind of  a nuisance. The way to avoid this currently is to hit escape or backspace in the intro.

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by / December 3, 2010 / Posted in: Uncategorized Comments