Category: Art

We have gotten a bunch of questions about the art in snakebird, so instead of trying to answer them on twitter we’re collecting everything in this article. It should cover everything that we’ve been asked and then some. If you’re unfamiliar with 3D terminology and/or Unity some of the stuff below may be tricky to follow however. Also, for clarification, the game is made in Unity 4.6.x. It’s possible some things has changed or issues been ironed out since.

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by / August 16, 2016 / Posted in: Art, Development, Snakebird, Technical Comments

This article will be something completely for the technically minded individuals, and those who has been suffering from the sub par project & solution configuration of Visual Studio in particular.

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by / June 16, 2011 / Posted in: Development, Technical Comments