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The SRL race has concluded! Congrats to Bonygrunt who took the first place with a time of 21 minutes and 36 seconds! Only 80 seconds from the current world record of 20:16, held by crate. A mighty 33 entrants in total, 32 which crossed the finish line. Read more |
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So, a while back we were very surprised to learn that the mighty fine people over at SpeedRunsLive had been racing nimbus a bit over the last couple months or so. One thing lead to another and now we’re very excited to announce that we’re collaborating on a race event, taking place two weeks from now on the 23rd of march, where the winner will get to collaborate on designing a piece of content for Nimbus+! Read more |
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So it’s finally up! Like two years overdue, but hey, better late than never. It was supposed to be launched together with SPACEMAZERACE, but things rarely turn out as planned around here. There’s still some quirks to be ironed out, but overall most of it seems to work. Read more |
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There’s a new Nimbus patch coming up in the near future, hopefully it will be rolled out today. The patch contains the following: Read more |
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Sooo, we though we’d tell you some about how Nimbus was developed, how it started and what happened on the way to it’s release. Read more |
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It has now been almost a month since we released Nimbus on steam, we’re very happy with the general reception. I can’t say it enough, we really appreciate the kind words we’ve been getting in reviews, mails, on the forum and even here on the blog |
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Here’s a list of the reviews of the game we’ve been able to find so far, sorted in a totally biased manner. The ones without a numbered score system on top. Read more |
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The patch went live late night yesterday, if you’re experiencing any problems just drop us a note over at our steam forums and we’ll help you out ASAP. Read more |
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Sadly we’ll have to delay the patch since we’ve found a crash that needs to be fixed. If you have more than 10 friends that has completed a level, viewing the leader boards for friends causes a crash to desktop. We’ve also had a lot of discussion about the controller bindings so we’ll be doing some changes on that front as well, allowing people to bind it any way they want from the settings menu. Since we’ve kind of run out of space in the settings menu we will have to do some changes to make room. We’ll be working on it over the weekend so the new patch date will be on Monday. Read more |
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