Category: Development

We thought we could show some development screenshots and detail some of the paths the game took over the course of the develpoment.

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by / May 28, 2015 / Posted in: Development, Snakebird Comments

We´ve gotten the question a couple of times, and we´ve seen a fair share of “it has to right?” out there, but now we´re making it official. Right now we´re working on some stuff to patch the steam version like being able to re-map the keys and some bug fixes, but as soon as we´re solid on all the platforms we´ve release on so far we´re going to start working on getting it to “the mobile platforms”.

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by / May 11, 2015 / Posted in: Development, News, Snakebird Comments

Carl Karjalainen, the brains behind the soundtrack for the PC version, has just released a small sample from the new soundtrack!

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by / July 15, 2013 / Posted in: Development, Music, Nimbus, Status Comments

This article will be something completely for the technically minded individuals, and those who has been suffering from the sub par project & solution configuration of Visual Studio in particular.

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by / June 16, 2011 / Posted in: Development, Technical Comments

As we’ve made the jump to going independent a few years back I’ve made a few observations, both on the business landscape as well as what’s worked for us. As I know there’s quite a few out there nowadays contemplating going indie as an alternative to “working for the man”, as well as people outside the traditional games industry feeling that independent games development is a great alternative I believe this might make for an interesting subject. I promise the next piece will have more pictures, turns out this became quite a bit of a wall of text in the end :)

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by / February 24, 2011 / Posted in: Business, Development Comments

Sooo, we though we’d tell you some about how Nimbus was developed, how it started and what happened on the way to it’s release.

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by / January 31, 2011 / Posted in: Development, Nimbus Comments