Category: Art

We have gotten a bunch of questions about the art in snakebird, so instead of trying to answer them on twitter we’re collecting everything in this article. It should cover everything that we’ve been asked and then some. If you’re unfamiliar with 3D terminology and/or Unity some of the stuff below may be tricky to follow however. Also, for clarification, the game is made in Unity 4.6.x. It’s possible some things has changed or issues been ironed out since.

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by / August 16, 2016 / Posted in: Art, Development, Snakebird, Technical Comments

We thought we could show some development screenshots and detail some of the paths the game took over the course of the develpoment.

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by / May 28, 2015 / Posted in: Development, Snakebird Comments

We´ve gotten the question a couple of times, and we´ve seen a fair share of “it has to right?” out there, but now we´re making it official. Right now we´re working on some stuff to patch the steam version like being able to re-map the keys and some bug fixes, but as soon as we´re solid on all the platforms we´ve release on so far we´re going to start working on getting it to “the mobile platforms”.

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by / May 11, 2015 / Posted in: Development, News, Snakebird Comments

Carl Karjalainen, the brains behind the soundtrack for the PC version, has just released a small sample from the new soundtrack!

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by / July 15, 2013 / Posted in: Development, Music, Nimbus, Status Comments

This article will be something completely for the technically minded individuals, and those who has been suffering from the sub par project & solution configuration of Visual Studio in particular.

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by / June 16, 2011 / Posted in: Development, Technical Comments

As we’ve made the jump to going independent a few years back I’ve made a few observations, both on the business landscape as well as what’s worked for us. As I know there’s quite a few out there nowadays contemplating going indie as an alternative to “working for the man”, as well as people outside the traditional games industry feeling that independent games development is a great alternative I believe this might make for an interesting subject. I promise the next piece will have more pictures, turns out this became quite a bit of a wall of text in the end :)

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by / February 24, 2011 / Posted in: Business, Development Comments

Sooo, we though we’d tell you some about how Nimbus was developed, how it started and what happened on the way to it’s release.

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by / January 31, 2011 / Posted in: Development, Nimbus Comments