Change log:

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by / May 15, 2015 / Posted in: Patch, Snakebird Comments

We´ve gotten the question a couple of times, and we´ve seen a fair share of “it has to right?” out there, but now we´re making it official. Right now we´re working on some stuff to patch the steam version like being able to re-map the keys and some bug fixes, but as soon as we´re solid on all the platforms we´ve release on so far we´re going to start working on getting it to “the mobile platforms”.

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by / May 11, 2015 / Posted in: Development, News, Snakebird Comments

Carl, our main man and the guy behind the music and sound has just made the soundtrack available for your listening pleasure. You can listen to them online or download them for the low price of whatever you want to pay. Carl is an awesome dude and has helped us out a lot over the years so please consider throwing some money his way if you like his stuff.

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by / May 7, 2015 / Posted in: Music, News, Snakebird Comments

The game is finally out, and we´re so excited that we forgot to post it here.

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by / May 6, 2015 / Posted in: Release, Snakebird Comments

We’ve just completed our latest game Snakebird which will be hitting steam on May 4th. It’s quite a different game than Nimbus, the only thing in common is that they’re both puzzle games, Snakebird more so than Nimbus. If you’re into challenging pure puzzle games we’re sure you’ll love it however!

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by / April 20, 2015 / Posted in: Uncategorized Comments

Carl Karjalainen, the brains behind the soundtrack for the PC version, has just released a small sample from the new soundtrack!

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by / July 15, 2013 / Posted in: Development, Music, Nimbus, Status Comments

The SRL race has concluded! Congrats to Bonygrunt who took the first place with a time of 21 minutes and 36 seconds! Only 80 seconds from the current world record of 20:16, held by crate. A mighty 33 entrants in total, 32 which crossed the finish line.

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by / March 27, 2013 / Posted in: Nimbus, Race Comments

So, a while back we were very surprised to learn that the mighty fine people over at SpeedRunsLive had been racing nimbus a bit over the last couple months or so. One thing lead to another and now we’re very excited to announce that we’re collaborating on a race event, taking place two weeks from now on the 23rd of march, where the winner will get to collaborate on designing a piece of content for Nimbus+!

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by / March 10, 2013 / Posted in: Nimbus, Race Comments

So it’s finally up! Like two years overdue, but hey, better late than never. It was supposed to be launched together with SPACEMAZERACE, but things rarely turn out as planned around here. There’s still some quirks to be ironed out, but overall most of it seems to work.

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by / February 17, 2012 / Posted in: News, Nimbus, Status Comments

A while back I was repping noumenon at a game jam at BTH, a local university. Memory is getting fuzzy but the time frame were 24 hours and the theme was a free interpretation of an image of space printed on a piece of paper. The next day, after about 13 hours of work, I called it done and didn’t touch it again. I actually wrote a blog post about the event, containing a download link to the game and detailing the development of it and some stuff around it, but apparently forgot to post it, heh.

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by / February 10, 2012 / Posted in: Prototyping, Release Comments