Carl Karjalainen, the brains behind the soundtrack for the PC version, has just released a small sample from the new soundtrack!

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by / July 15, 2013 / Posted in: Development, Music, Nimbus, Status Comments

The SRL race has concluded! Congrats to Bonygrunt who took the first place with a time of 21 minutes and 36 seconds! Only 80 seconds from the current world record of 20:16, held by crate. A mighty 33 entrants in total, 32 which crossed the finish line.

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by / March 27, 2013 / Posted in: Nimbus, Race Comments

So, a while back we were very surprised to learn that the mighty fine people over at SpeedRunsLive had been racing nimbus a bit over the last couple months or so. One thing lead to another and now we’re very excited to announce that we’re collaborating on a race event, taking place two weeks from now on the 23rd of march, where the winner will get to collaborate on designing a piece of content for Nimbus+!

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by / March 10, 2013 / Posted in: Nimbus, Race Comments

So it’s finally up! Like two years overdue, but hey, better late than never. It was supposed to be launched together with SPACEMAZERACE, but things rarely turn out as planned around here. There’s still some quirks to be ironed out, but overall most of it seems to work.

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by / February 17, 2012 / Posted in: News, Nimbus, Status Comments

A while back I was repping noumenon at a game jam at BTH, a local university. Memory is getting fuzzy but the time frame were 24 hours and the theme was a free interpretation of an image of space printed on a piece of paper. The next day, after about 13 hours of work, I called it done and didn’t touch it again. I actually wrote a blog post about the event, containing a download link to the game and detailing the development of it and some stuff around it, but apparently forgot to post it, heh.

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by / February 10, 2012 / Posted in: Prototyping, Release Comments

In the spirit of Christmas we’ve traded a couple of steam unlock keys with Dejoban for their game Aaaaa! for the Awesome! First come first served!

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by / December 21, 2011 / Posted in: Uncategorized Comments

There’s a new Nimbus patch coming up in the near future, hopefully it will be rolled out today. The patch contains the following:

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by / July 14, 2011 / Posted in: Nimbus, Patch Comments

This article will be something completely for the technically minded individuals, and those who has been suffering from the sub par project & solution configuration of Visual Studio in particular.

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by / June 16, 2011 / Posted in: Development, Technical Comments

I’m happy to announce that we’re currently working with SCEE to bring Nimbus to Playstation Network! We’re still in the fairly early stages of reworking the code base & porting all the content over to the new tech, but so far everything is pretty much looking on track. Nimbus+ will feature new content as well as improvements for areas which were lacking for the PC version, or which were cut due to lack of time. Exactly what these improvements will be isn’t entirely set in stone yet, as we try to go for the ones which brings best bang for the buck. This is also the reason for why some features which we originally wanted to bring to the PC version was cut short. If we would’ve invested the time needed to bring a decent quality editor we would’ve had to port that over to the PSN version as well, and that would be quite a commitment. This is not to say that we’ll leave the PC version hanging dry, the plan is to bring some of the improvements we currently have planned for Nimbus+ over to PC where possible. We’re also discussing some other boons for the ones who’ve taken the leap to buy the PC version, but there’s nothing decided on that end yet.

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by / May 31, 2011 / Posted in: Uncategorized Comments

We’re running another 50% off on steam during the week, so in case you’ve been meaning to pick it up but missed the holiday sales now’s a good time! We talked about being more active on the blog but seems to have ended up in a slump once again. There’s some fairly interesting stuff on the way though, I have a couple of pieces I’m working on in parallel, the one I think will be posted the soonest is about a rather neat texture atlas generator which I did last week. Felix has being trying to complete a piece on the game design end of things, going a bit more in depth on how we worked on that end. Now I’m going home to sleep as it’s getting rather late :)

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by / March 28, 2011 / Posted in: Uncategorized Comments